Incredible game, incredible art, but some I would position the elements of the scenario in another way. But also the way it is brings a good air of difficulty, congratulations!
I can genuinely say that i got 'goosebumps' (hah, got it?) No, but for real now, this game is SO GOOD!! Unfortunately it's unfinished but I'm being honest when I say that this is actually a solid game. The feels it gave me tho
First part is OK after few tries but afterward the level with the bird is almost impossible due to unpredictability of the projectiles that appear from tin air. It would help it if there would be either a short "spawn" animation for projectiles that will warn the player to their position or to make the bird movement less delayed. i cannot comment on other aspects of the game since I was incapable of passing the flying bird level (it can also be attributed to how garage i am at games)
It looks like you have some predictive aiming on your enemies which was really cool!
Unfortunately, without a proper explanation of the controls or how to play the game, I couldn't get past the second enemy. I'd love to see more of this game though!
Thanks for your feedback! It was suposed to have a tutorial screen on the beggining but i couldn't manage to make it appear :x, so, to pass trough the second enemy, you have to press "Z" and morph into BIRD-FORM so you will be able to fly through the scenary and when you finish, just press x to return to the normal form, thanks! (this game is made for my game development class in the college, so i will manage to finish it soon).
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Incredible game, incredible art, but some I would position the elements of the scenario in another way. But also the way it is brings a good air of difficulty, congratulations!
I can genuinely say that i got 'goosebumps' (hah, got it?)
No, but for real now, this game is SO GOOD!! Unfortunately it's unfinished but I'm being honest when I say that this is actually a solid game.
The feels it gave me tho
First part is OK after few tries but afterward the level with the bird is almost impossible due to unpredictability of the projectiles that appear from tin air. It would help it if there would be either a short "spawn" animation for projectiles that will warn the player to their position or to make the bird movement less delayed. i cannot comment on other aspects of the game since I was incapable of passing the flying bird level (it can also be attributed to how garage i am at games)
It looks like you have some predictive aiming on your enemies which was really cool!
Unfortunately, without a proper explanation of the controls or how to play the game, I couldn't get past the second enemy. I'd love to see more of this game though!
Thanks for your feedback! It was suposed to have a tutorial screen on the beggining but i couldn't manage to make it appear :x, so, to pass trough the second enemy, you have to press "Z" and morph into BIRD-FORM so you will be able to fly through the scenary and when you finish, just press x to return to the normal form, thanks! (this game is made for my game development class in the college, so i will manage to finish it soon).